At the University of Rochester, I wrote code for cognitive science researchers to analyze the effect of action video games on peripheral vision and visual contrast sensitivity. Participants would play Unreal Tournament 2004 and then complete two MATLAB tasks: detect whether a Gabor filter was 45 degrees counterclockwise or clockwise and detect whether a T was upright or inverted. The process was repeated until the tasks were all completed and the game ended.
At Smart Information Flow Technologies, I developed a mobile application demo called “Interactive Phrasebook” for U.S. soldiers. To learn etiquette of the Arabic language, the player would engage in discussions with a NPC. The player would choose the proper Arabic phrase for each interaction, the translation in English, hear the phrase spoke in Arabic and observe Arabic gestures.
Additionally, I was a course assistant for CS142: Web Applications at Stanford University and CS1 (introductory computer science) at Rochester Institute of Technology (RIT). I was also a tutor at RIT TRIO Student Support Services.
